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(Rulings Guide) When vs If: A Transition to Chain Building

When vs If: A Transition to Chain Building I'm writing this first part under the assumption that people have a basic understanding of how effects that activate when something happens differ from those that activate if something happens. This isn't

Pendulum Hole

Well, we got a new counter trap; and this time, it looks like Konami is making another effort at dealing with pendulums. Pendulum Hole: Pendulum Hole Counter Trap Card If either you or your opponent Pendulum Summons: Negate that Pendulum Summon,

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