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Anyone know how to remove a memory leak from an array? call DestroyGroup( udg_tempGroup ) would be for a reg group variable.. but what about an array? and what about when you use integer A.. is there a way to incorporate it into the trig?
Interesting new mod by lesbisim for those who like realism in their game. DESCRIPTION: Have you ever noticed that when your sims give birth, there is no mess? While some people might think it's gross, this mod if for those always looking for more
Vita gets its Monster Hunter. Online retailer Play.com has leaked four massive titles for PlayStation Vita: Monster Hunter Portable 3, Grand Theft Auto: Vice City Nights, Tales Of Innocence R and Final Fantasy Type-0 HD. Eurogamer was alerted to this
More Dota 2 Leaks. HF! Before you start reading, notice that these are not official or confirmed news. So, huge part of following wall of text might be just result of some kid with strange sense of humor. If that's the case, GJ You. We are not
-So i have these 2 triggers that leak like 25% of the time witch is really annoying. -I was wondering if theres a simple way to fix it. -Also would using like set TemPoint to position of unit then making the effect on temPoint fix this or even